Stardew Valley 1.2.26 was released on 24 April 2017 with in-game support for six new languages. Farmhands can now move buildings through Robin's menu. Bee houses now require maple syrup to craft. Reduced value of honey from 200g to 100g. Fixed all players seeing milking messages. Quality of life changes On multi-monitor setups, the game now remembers and restores on the last used monitor. Stardew Valley 1.3.36 was posted to the beta channel on 24 January 2019 and released on 1 March 2019. The reward for completing the Bulletin Board bundle is now applied to all players in multiplayer. Mermaid's Pendant Stardew Valley $59. Fixed bug when getting a JojaMart membership shortly after completing the Community Center. App is a farming simulation game that was developed by ConcernedApe and published by Chucklefish. VAT included in all prices where applicable. Fixed combined rings not properly using their localized name. Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization. Added Krobus as a potential roommate if you're unmarried. Let Me Rest. Fixed Livin' Off the Land announcing the start of blackberry season on the wrong date. The gold received for selling them is unchanged. Tools now track the previous two enchantments applied to them so they're not reselected when you. When you go to sleep, the game now checks if any of your essential tools are missing. Fixed being able to use the dagger while bathing. 35 paintings (many only found in festival shops or while fishing certain locations); eight 'floor divider' rugs that can be placed between rooms to join visually different floor types; Darkness (dims lighting, making it harder to see in caves); Nauseated (prevents you from eating or drinking anything). Fixed crash after eating a Maki Roll while playing in French. Fixed farmhands not seeing the notification that a train is approaching. Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame. All trademarks are property of their respective owners in the US and other countries. Fixed the floor appearance being set to default and becoming unchangeable. Fixed Leah's summer schedule causing her to walk into the water and get stuck there for the rest of the day. The Strange Capsule now only spawns once per game. You can now apply cosmetic paints to the farmhouse and buildings. A message now appears when fruit tree growth is prevented by a surrounding obstruction. The join co-op screen now remembers the last IP you entered. Tree seeds no longer incorrectly show a "Wrong Season" message. Fixed player collapse being cancelled when they open the journal. Fixed Leo available as secret santa if he's not in town. Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby. Fixed an issue with Leo's six-Heart event in the German localization. Fixed visual seams appearing in Junimo Kart. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Fixed spring sign on bathhouse in Chinese. It is possible to create relationships with the townsfolk, raise livestock, hunt monsters, fish, more. Improved performance on farms with lots of animals. When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster. Spouses no longer stand around looking at rug-type furniture items. Chinese title screen has 'Stardew Valley' written in Simplified Chinese. torches). Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization. Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac. Forage items should no longer spawn in the woods above the beach. Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines. Fixed gifting-related special order objectives not correctly checking the minimum liked value of gifted items. Fixed rare crash on launch due to invalid game window size options. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed another way the club smash could cause the player to get "stuck" holding out a weapon. Fruit tree harvesting now involves shaking the tree to drop the fruit. Ginger Island Beach Tote Stardew Valley $24. Stardew Valley is an indie farming simulation game developed by Eric Barone. 26 Fall, Spirit's Eve Notice: Announcing the Spirit's Eve Festival the next evening. Added optional separate money in multiplayer. Stardew Valley 1.4.3 was released on 13 December 2019. Added a new Credits menu to replace the "About" menu on the title screen, and removed the. Fixed issue where going to bed early caused machines to process more quickly overnight. Fixed Gus offering Bread, Pizza, Salad, and Spaghetti as dish of the day (he already sells them as part of his normal shop stock). Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can't construct buildings. Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck. Added tabs to the Catalogue and Furniture Catalogue. Nautilus shell (artifact) renamed to Nautilus fossil. Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event. Fixed various cosmetic/layering issues with character shadows. Fixed screen fading out twice when using Robin's building related functions. (Versions 1.3.31.3.26 were only posted on the beta channel, and are included in 1.3.27.). Fixed an issue where the Japanese localizations dialogue for a spouse watering your crops would incorrectly show both gender variants of the text. Fixed crash that occurred if you collided with a monster on the first frame you entered a new location. Fixed some localizations using inches for fish measurements to reference centimeters. Fixed Prairie King game over screen only accepting input every 1.5 seconds. Fixed speech bubble cursor over pets/horses/children/Junimos. Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions. Fixed Krobus secret note event not triggered if riding a horse. Fixed weather debris clumped up after playing a minigame. NPCs now destroy trees in their path (and will trample wild tree seeds underfoot). Fixed crash when resizing game window in some cases. Fixed merchants refilling limited-stock items when you reopen their shops. Fixed visual issues when swapping toolbars away or onto light sources. Fixed a crash that could occur overnight if you place the Auto-Petter anywhere that isn't a Coop or a Barn. This means that dirt under. Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x. Fixed a crash when interacting with the Junimo Notes in the Community center when playing in non-English. Fixed discrepancy between an item's shown health recovery and the actual recovery when consumed. With over 50+ hours of gameplay content and new Mobile-specific features, such as auto-save and multiple controls options. Sound effect volume now properly applied on load. Fixed placing items and moving furniture with virtual joypad. Buff icons now subtly pulse when they're close to expiring. Players can work together to build a thriving farm, share resources, and improve the local community. You can now trash copper pans and slingshots. Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file. Gem nodes now provide mining XP and can drop diamonds. Fixed seeds planted out of season disappearing. Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too). Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text. Fishing rod tackle no longer loses endurance when catching junk. You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Cavern. Spouses no longer stand around looking at rug-type furniture items. Fixed white borders sometimes drawn on pieces of debris/dropped items. Giving someone a gift on their birthday will never make your spouse jealous. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house. Here are the changes in individual beta builds: Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight or 1am. Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. Fixed friendship-related achievements not properly triggering as soon as the conditions are met. Looms can now produce multiple cloths when higher-quality items are input. Fixed lack of proper fish in underground lakes. Thread starter KoKeR; Start date Jan 5, 2021; KoKeR Newcomer. Penny now leaves Garden Pots alone in her 14 heart event. Fixed rabbit's foot not affecting the breakup scene in non-English language modes. Added buildable shipping bins to Carpenter's Shop. (Versions 1.3.31.3.26 were only posted on the beta channel, and are included in 1.3.27.). Fixed bug where the left two tiles on a barn door would open it, but the right two would not. Fixed minor issues in carpenter menu for some devices. It won't be easy. Fixed invisible, interactable elevators on treasure floors of the Skull Cavern. some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs); Bouncer trying to face the player in some cases, resulting in an invalid sprite; Linus starting some days slightly clipped into a wall; Maru reverting to her plain clothes after her event in the clinic; Penny's hair missing some pixels when she's sitting on the bench in town; player hat rendered incorrectly in the inventory at night time; player with an item raised above their head rendering with hands lowered in some specific cases; player sprite rendered incorrectly after collapsing while in a bathing suit; player sprite facing upwards after interacting with a child or festival NPC from above; player 'wiggling nose' animation issue when casting or reeling in a fish; player eye color drawn incorrectly when reeling in a fish; player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod; kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction); various issues related to animations played as part of an NPC's daily schedule; the light halo overlay on outdoor lamps sorting incorrectly at some positions; health bar not fully consistent with stamina bar. Fixed characters you divorced still greeting you when you enter a location. Fixed minor issue where zero shots fired at the Stardew Valley Fair slingshot shooting gallery would give a large negative calculated accuracy. Fixed issue where holding 'up' while taking the bus back from the desert would cause the camera to pan during the cutscene. Fixed various multiplayer data sync issues. Fixed bug where music doesn't correctly play in the morning. Fixed moving a cabin with a cellar causing the stairs to the cellar to warp the players out of bounds for the rest of the play session. Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack. Fixed problem where you could soft-lock a shop menu in an edge case scenario. Fixed Penny not having her own introductory line. Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations. Fixed museum-related rarecrows not sold at the Night Market after being unlocked. The player can also explore the town and interact with other NPC's. Relaxing in the spa with your menu up no longer restores energy. Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later. Fixed music not playing at the Luau festival and in town. Fixed players getting stuck in Harvey's 8-heart event if it was triggered when leaving his bedroom. Fixed prismatic shard rate too high after reaching bottom of mines. Fixed a Geneva Convention violation (by replacing red crosses in graphics). Fixed player collapse being cancelled when they open the journal. Stardew Valley 1.3.32 was released on 19 November 2018. Fishing tackle now sells for less once damaged, depending on its remaining durability. Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby. Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs. Made bottom edge of fishing bobber bar slightly more generous. Fixed a ring duplication glitch in the dye pot menu. You can now attach baits, tackles, etc. Fixed a crash when speaking to Demetrius while he's dancing with Robin. Reaching an effective fishing level of 15+ now increases the rod casting range by one tile. Fixed crash in the French localization for the "It Howls In The Rain". Fixed characters appearing in the wrong location and acting erratically. Fixed music not properly playing at the start of a new day. Hotfixes were applied on 22 December 2021 (twice) and 18 January 2022. You can now build or move farm buildings onto artifact spots (which will destroy the artifact spots). Stardew Valley Creator Shares Update On Version 1.6 Release It's coming "when it's ready" by Liam Doolan3 days ago Share: 1.9k Eric 'ConcernedApe' Barone's lifestyle-farming simulation. Fixed inability to move after receiving a gift at the. Fixed explosion radius not centered when dislodging flooring and certain other types of items. Fixed characters in events snapping to strange animation frames when skipping an event. Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt). Unified when night tiles get applied to fix inconsistencies when windows change from light to dark. Fixed some GOG users unable to use invite codes (beta-only bug). Fixed minor visual bug when switching between the "Host" and "Join" tabs in the co-op screen. Trying to construct/move farm buildings onto an animal now poke them out of the way. Fixed palm trees not shaking and dropping leaf debris when interacted in winter. They'll sometimes end up at. Fixed merchants refilling limited-stock items when you reopen their shops. Each player now has a separate mailbox and spouse porch area. Beta versions were posted to the Steam beta channel starting 07 February 2017. Fireplaces are now furniture, so you can move them around and buy different fireplaces. When an NPC walks over a chest, it will now dump its contents out instead of destroying them. Fixed softlock caused by mistaken ability to use daggers during events. Stardew Valley para PC full en Espaol, es un juego de simulacin donde heredas la vieja granja de tu abuelo. Fixed controls locking up in Stardew Valley Fair fishing tent. Fixed various bugs caused by giving a villager's name to a horse, pet, or child. You should be able to re-select any missed professions the next day. Trying to construct/move farm buildings onto an animal now poke them out of the way. Elliot welcoming you into his shack even though he's standing at the beach). Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc). Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair. Seaweed can now be foraged along the bottom shore of the tidal pool beach. The ordering of the items on the collections page is now consistent between languages. Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork. Fixed bug causing some players to become married to two other players in 3-4 player farms. Fixed chest color picker buttons being selectable if the color picker isn't shown. Once unlocked, the greenhouse can now be moved at Robins shop. You can no longer get stuck trying to board the bus. Mushroom tree sprouts are now distinguishable from other trees. Added new enemies which appear in the difficult mines: added new items to various festival shops; You can now change your name and gender in the Wizard's basement shrine. To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows. Fix for misplaced text on the "help wanted" billboard, Fix for bundle pages not being closeable via the close button, Fix for the heart character not showing in some languages (in for instance "
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