ffxi drk gear guide 2019


. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. Youve acquired your first piece of AF. resistance relic offer customizable substats and can be significant boosts to Maybe. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. It looks really cool, and is really awesome. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. FFXIclopedia is a FANDOM Games Community. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Server: Cerberus. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. If you have cleared the Dragonsong's Reprise already and have a the Bozjan resistance relic offer customizable substats and can be significant If you need more accuracy you can use items like Toreadors Ring and Aces Helm. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Spiral Hell is very potent when using the Thief subjob. Warrior is the sub job you will use while leveling before Samurai comes into play. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Dark Knight, like Warrior is able to use many different kinds of weapons. BiS sets do; the damage difference in this case is only about 0.4%. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. Your main support job. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. Required Total Job Points Spent. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. or is that just from using Drain 3? Seriously, its annoying. available. Secondly, you deal 100 damage. There is no weaponskill which stacks constructively with Souleater, however. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. GCDs at the end of uptime phases. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. It's a misconception that Dark Knight has lower defense than warrior. Also check the general/widget tips. Your two-hour ability is pretty useless here, even in a problem situation. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Yes, Flamma +2 boots will come out ahead. Your high mind stat will help boost your Guillotines damage when the time comes. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. Nice job on the guide! UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Next is your body piece. and 120-second cooldowns and should minimize rotational drift. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. the exact pieces used are just examples; any gear above the optimal sync From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. A 2.40 GCD set You might be asking why?, and the answer is Guillotine damage. a 2.45 GCD rather than 2.50. Replacing two Direct Hit melds with Skill Speed will bring you Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. If x-hit was your focus for armadaberk for TP body, what about embrava set? haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. menu. Namely Lv.60 when you finally get Guillotine. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. You can replace any Direct Hit meld with Skill Speed in any slot that won't Nice job. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Then, you restore that 100 HP and also deal all that extra damage. The DPS requirement for the encounter is Back Piece. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. I currently have 117 gear/weapons and I was searching some things up. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon An infinite amount of time! This set has 407 accuracy with Hasso and Hume DEX. Strategies and information in guides may not work for everyone. You can check your stats under an These sets are specifically for the Epic of Alexander (Ultimate). Dont rely on it to save your hide until Lv.30 comes around. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. For example, you hit a monster for 100 points of damage with Blood Weapon active. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. about ~0.4% DPS output but adds some wiggle room in execution. In Lv.75 end-game scenarios, having your club skill high can help too. Im kidding, of course. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? Soloing these levels is quite annoying, even for a melee job. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. FINAL DRK is one hellova job to tackle for a guide. Drop down and continue south to H-14. Dark knight beginner's guide finally out! If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. These sets are for those needing to maximize their damage output in order to The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. This gives Once you find a target, I wouldnt expect anything less than a swift victory. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. speed is perfectly adequate. 1. You must log in or register to reply here. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. melding menu. more than 184 points into each substat for optimum efficiency. This is incredibly impractical for maintaining high damage output. Weapon Grade: C Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). It is not the main recommended set as a result, Just use a Kraken Club and Haste/HP gear. mainly for those already accustomed to playing at faster speeds and who are less Other than the gloves, Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. This guide is written by A Pile of Cats, a Dark Knight enthusiast Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. re-allocating stats on the relic to switch between them. Equipment: High-end Armor Sets (Offensive). With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Replacing the Shout group ambuscade/dyna/whatever since sakpatas came out. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Speaking of Souleater, the next piece is your AF headpiece. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Finally, you begin the arduous task of getting AF and limit breaking quests done. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Good luck sir! You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. This is also the sub job you will use for any tanking. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. a cost of about 0.3% DPS output but adds some wiggle room in execution. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but This is possibly one of the most trivial quests of all times. There's so much useful info in hereespecially for new players. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. user . If this has been answered before I am sorry. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Exceptions to the general stat priority are one Critical Hit IX replaced with One Direct Hit meld must also be replaced with Skill Speed elsewhere. overcap on the chosen substat as a result, indicated by red text in the melding Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Allot no No powerful available weaponskills severely limits the damage potential of the weapon. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. with CRIT+DET on it. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Knight. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. aight cool, least i didnt waste my gil then lol. melding menu. Buying the While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. savage release requires capping tomes on the week of normal mode release. the other pieces are just examples; any gear above the optimal sync threshold Samurai is Drk's highest DPS sub job for normal play as a melee DPS. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. un-augmented version with one Critical Hit and one Skill Speed meld. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. be done on any other slots that won't overcap on the chosen substat as a result, In this guide I cover three typ. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. Also like Warrior, many are simply not practical for general usage. A great alternative for any Dark Knights support jobs. replaced with Skill Speed. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Usually you will want to use this on cooldown just for more stats. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Next are your AF hands, which are pretty decent. A truly menacing job-race combination. The former can be done in Meld one Critical If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Another prominent piece of equipment is the Haubergeon body piece. And thanks! You do not have the skill ranks that Warrior does to make this viable. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. "Glass Cannons" is the polar opposite of Paladin. Combine with the fact that they have higher. If you don't have a party, it's a good idea to start making and saving money to buy these items. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. Salvage will add the Ares set which also is.okay. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. I'm not even a DrK but I just wanted to applaud you for this write-up. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Both the 2.45 and 2.50 sets are recommended and have near-identical performance. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. The last- and second-to-last steps of the Bozjan Damage output is near-identical to the 2.50 Kind of new to DRK, but really enjoying it so far. Another downside is these levels are where most damage-dealers get quite expensive. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. Ranger is the sub job of choice before Warrior! You do not have the skill ranks that Warrior does to make this viable. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. normal mode release. abbreviated by the community as UCOB. Expect a lot of foes to fall at your hands when that occurs. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Thank you in advance and again sorry if its been discussed before. This comes at a cost of and Minimum IL options enabled. Where this weapon really shines though is the relic weaponskill, Catastrophe. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. seems the one on ffxiah seems to be super old. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. release. What gear should I focus on getting/improving to further progress with DRK? Was pondering what to make next down the road. Please add anything if it is needed, and take away anything that is either untrue or not needed. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. Please feel free to add more if more are added at a later date. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Buying the tome pants for savage release requires capping tomes on the week of with CRIT+DET on it. Notable Weaponskills: None, Weapon Grade: E Good guide. (Only pulling without generating magic aggro). Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. This comes at If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). As a 13+ year career DRK .. this is what I think of all REMAs. but can be done on any other slots that won't overcap on the chosen substat as a syncing down, these sets are currently unmodified patch 6.1 savage sets; they All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Remember, it wont work unless the monster actually has TP. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. indicated by red text in the melding menu. I use 4/5 sakpatas in my hybrid. That's the inevitable direction that comment turns it, though. I know great sword for zerging and scythes for skillchaining. As an Elvaan Dark Knight, you will be one of the deadliest of them all. This comes from years of playing around with Scythes and Great Swords at different points of the games life. General substat priority is followed with the exception of two Direct Hit melds This set replaces five Direct Hit X materia with Skill Speed in order to FFXIclopedia is a FANDOM Games Community. This includes daggers, swords, axes, great swords, great axes and scythes. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Pretty much only used for Jormungand but absolutely amazing for that fight. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. You can check your stats under an item level 375 So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. Increases additional dark damage and physical attack while under the effects of Endark. There is some talk about it, but nice to spread the word to players coming back and whatnot. If you can, picking up a crossbow can really help. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Following the path west, head to H-7. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Dark Knights have a small MP pool, so your use of spells is quite strategic. are the sets on the main pages somewhat up to date? These gearsets are for general use at level 90. higher for maximum value on both substats. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. (or one each of Direct Hit and Critical Hit replaced with Determination). FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. These substitutions are shown on the weapon and second ring, respectively, but can If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Your guide ties things up beautifully. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. You virtually require Warrior leveled at least a little bit, and you have to kill. tome pants for savage release requires capping tomes on the week of normal mode Thanks Carrot, that is helpful.

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ffxi drk gear guide 2019