stardew valley json assets error


Below is some more information on the newly added fields. Double check all folders and rename accordingly. "Context tags are an array in the item "ContextTags", injected into Data\ObjectContextTags". Must be one or greater. I've updated SMAPI and I even uninstalled and reinstalled all my mods with the latest versions. It allows mods like Better Shop Menu to categorize your items better. Json Assets 1.10.7-1720-1-10-7-1656451786.zip(Json Assets 1.10.7)folder 248KB. I did.I got rid of it entirely. Remove if not being used. "Honeysuckle". Technical details:System.ArgumentNullException: Value cannot be null.Parameter name: path1-".(Here's the my latest log if anyone wants to look: https://smapi.io/log/dc3ce39aaddf43dba450586c9c110a5b )(Also the log and in the mod manifest, it says that it's running 1.5.2, despite downloading the 1.5.3 updated version. Clicking on this item will make it disappear but your menu keys may lock up. If you have some pants not showing up make sure you're using the latest version of Spacecore. Shirts have a standard naming format. "SSL_ERROR_RX_RECORD_TOO_LONG" whenever I visit Google. If using a vanilla object, you will have to use the objects ID number. (No coding experience myself) If yes, how? Could this have something to do with it? This is a community to discuss Stardew Valley Expanded, an expansive mod by FlashShifter for ConcernedApe's Stardew Valley. It is recommended you remove any Content Patcher mods that are now being handled by Json Assets before adding in the Json Assets version to avoid this. These lines can be added to the bottom of their respective json files. This error may appear for every JA object even if only one is a duplicate name. big-craftable (no numbers) is considered to be 0 in the index. An example of a filled out gift taste can be found here. Battlefront II (Classic) Fallout 3 Fallout 4 Fallout New Vegas Kingdom Come: Deliverance Knights of the Old Republic Knights of the Old Republic II Minecraft: Java Edition Minecraft: Bedrock Edition Morrowind Oblivion Rebel Galaxy Outlaw Satisfactory Mount & Blade 2: Bannerlord Skyrim Skyrim Special Edition STALKER: Call of . Who you can purchase seeds from. Hi! The name of the sapling, typically product + sapling. Try reinstalling JsonAssets and SpaceCore. If you use the regrowing crops variant of these giant crops, you will lose your crops when you harvest them. Seeds, If your plant is a one time harvest set this to, Colors use RGBA for color picking, set to. Description for what this does. I'm making a simple crop mod with JSON assets for now, but it keeps crashing upon entry and I can't figure out why. You signed in with another tab or window. I wonder if it has happened to you as well and if you could help me resolve this problem. Delete/copy/paste again. How this can be fixed? It works. Finally found the cave Dementrius talked about (middle of Press J to jump to the feed. Stardew Valley Mods. followed by a couple hundred lines of errors. An example of this would be sending an object through a mail. (int) The amount of Cinder Shard required for the receipe. Technical details: Delete Json Assets and reinstall it. Free. [PackName-Shirt(Number)] ex. Make sure you didn't enable the "compatibility branch" in Steam or GOG Galaxy ( mods don't work on the compatibility branch ). Can only have one color option. Mail Framework Mod is recommended if you're sending multiple types of objects as users will only have to install one additional dependency. Maximum number of crops you will get per harvest. Ex. {spacechase0) As of JA v1.4, shirts & pants added will have to be spawned in using CJB Item Spawner. https://smapi.io/log/dc3ce39aaddf43dba450586c9c110a5b, https://smapi.io/log/ac911a498776426fa31e6bc6325bb3ed. If you go to the nexus mods> Files tab, 1.7.6 is there. Mods that include giant regrowable crops should include a disclaimer so users are aware that they may lose their regrowing crops. Big craftables are objects like scarecrows that are 16x32. . read data, images, or maps from your mod folder (with support for .json, .png, .tbin, .tmx, and .xnb files); read assets from the game's Content folder; make changes to game assets (without changing the actual files); provide new assets to the game. As of Content Patcher 1.12 we can now target assets created by JA. Download this mod and unzip it into Stardew Valley/Mods. If you want an image to constantly animate you will need to use the Content Patcher API. If using a vanilla object, you will have to use the objects ID number. I already erased and reinstalled Json Assets several times but nothing seems to work . Most localization is the same except "Crops have their localization fields prefixed with Seed, fruit trees prefixed with Sapling.". Sprites are 32px tall and there are 2 per row. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Who you can purchase the recipe from. So, even after the Christmas update of Json Assets and Spacecore, it has never run on SMAPI without failing. If it recently started happening, removing the most recently added packs may resolve it and will help you narrow down your search for the offending item/pack. These require users to have Content Patcher Animations installed. Determines what the crop produces. (Mr. Podunkian) You aren't limited to those context tags, but it gives you an idea of the vanilla context tags. If using a custom object added by Json Assets, you will have to use the name. PPJA has put together some translation templates that we strongly encourage users to use as a way to standardize how translations are done. Cage_Rat 3 yr. ago That didn't seem to do anything. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I even checked each mod to see if they were conflicting but still the items are showing up as ERROR ITEMS. I have literally been trying for months to get outfits now; I'm so frustrated.Log: https://smapi.io/log/ac911a498776426fa31e6bc6325bb3ed, New comments cannot be posted and votes cannot be cast. [Json Assets] Failed in LoadDisplayName_Prefix for #340 Sunflower Honey: System.NullReferenceException: Object reference not set to an instance of an object. I've been trying for about a week to get it to run, and I see that multiple other people commented about the same error on the Json Assests mod Nexus comments page a short while ago that states: "This mod failed in the Specialized.LoadStageChanged event. "pcsync-https" a service listening on 8443, what is it ? The log looks exactly the same. This will return null if the file doesn't exist. The name you would like your object to have. The name you would like your boots to have. https://smapi.io/log/d540b3ee367748d38d27fd0bb8b66101. The first level the weapon can drop when in the mines. How many farming skill experience points you get from harvesting. Colors use RGBA for color picking. Hey ! If using a custom object added by Json Assets, you will have to use the name. Boots are 16x16 and can be added via Json Assets through the Boots folder. Also note if it continues to grow after first harvest and how many days it takes to regrow. i read that willy Help. Common information in context tags are: season, main color, what produces the item, and what type the item is. You must log in or register to reply here. There are some common errors with easy solutions. 08:02:47 ERROR Json Assets Failed to apply 'JsonAssets.Patches.CropPatcher' patcher; some features may not work correctly. Facts courtesy of MouseyPounds & Mr. Podunkian. This will correspond to a folder with the same name in. This does not need to be identical to the folder but it is recommend to keep names consistant. https://smapi.io/log/. Does Lance have a 14 heart event? Who you can purchase the weapon from. You need to use the alt ID for any items that might have name collisions.". Solution: There is already an item with that name. Currently supported categories are: These tokens will now have a ___SpriteTilesheet and ___Sprite(X|Y). Stardew Valley is an open-ended country-life RPG with support for 14 players. Ex. Press question mark to learn the rest of the keyboard shortcuts. Below is a sample disclaimer created by SpringsSong: "Giant Crops were never meant to be regrown, they were meant to be a one-off of the crop when the proper conditions were met. A weapon subfolder is a folder that contains these files: "Shirts and pants simply exist right now without recipes." Remove if not being used. Valid vanilla entries are: Determines what the fruit tree produces. Shirts do not support context tags. If using a custom object added by Json Assets, you will have to use the name. If you're unsure of how something works it is recommended that you check out a preexisting pack. Is it possibly a problem with the json assets mod b/c that's the only thing I can think of. Even if its not Stardrop, But Im so happy. Pants do not support context tags. Shirts do not support gift tastes. No more update notices from the log, but Json Assets and Spacecore are STILL crashing and giving me the same errors! When using with PFM in the ProducersConfig.json this information would translate to: This is mentioned because JA & PFM indexs are one off of each other. Checked the manifest, bc the zip said it was correct, and it was.download date was today;s date=x=?! Sprites are 80px tall and there is only 1 tree per row. Sometimes the error will not tell you which item is causing it, only that an item with the same key has already been added. FAQ is a work in progress. The rest of this page explains each one in more detail. The description of the sapling, often sticks to vanilla format: Takes 28 days to produce a mature. Colors use RGBA for color picking. There is a limit of 87 custom hats. Then delete Stardew Valley Expanded's JsonAssets folder and reinstall. Or will I have to wait for an update/bug fix? System.IO.FileNotFoundException: Error loading "Content\Maps\springobjects.xnb". How are you downloading? You will need both filled out even if it is the same for both male and female. I've only updated SMAPI so far. I was dumbfounded when I double checked it.Update: YeahI went back and deleted everything, re-downloaded it. [Json Assets] This mod failed in the Specialized.LoadStageChanged event. The name you would like your shirt to have. Every feature for JA more or less has an example floating around somewhere. Note if it does anything special like provide light. A boots subfolder is a folder that contains these files: The color.png is a horizonal strip that is 1px high, that contains all the colors used in the boots.png. Reddit and its partners use cookies and similar technologies to provide you with a better experience. how does getting the kittenfish work? This mod failed in the Specialized.LoadStageChanged event. Json Assets allows you to add custom objects to the game without having to create a SMAPI mod or altering vanilla files. Double check what size the image needs to be for that specific type of item and crop your image accordingly. Suggestions: Here's an example of a JsonAssets manifest. JA starts numbering crops at ID 100, and the first sprites are placed at 0,1600. A crop subfolder is a folder with these files: Giant crops work the same way as vanilla giant crops. Each of these folders contains subfolders that at minimum contains a json and a png. Describe what season you plant these in. Set to, How many of the product does the recipe produce. Recipes for the Forge added in Vanilla 1.5 update can be added via Json Assets through the Forge folder. The game does not handle this correctly for BigCraftables, so it should generally be limited to. [SMAPI] These mods could not be added to your game. Download the CJB Item Spawner & Json Assets. it's not longer needed (or compatible) with SVE. Are you sure you want to create this branch? So, even after the Christmas update of Json Assets and Spacecore, it has never run on SMAPI without failing. Pants added this way will also not show up in the character creation screen. [SMAPI] - CJB Cheats Menu - Grandpa's Farm Warps-3753-1-14-14-1655053456 because it contains files, but none of them are manifest.json. I already erased and reinstalled Json Assets several times but nothing seems to work . The material used to repair the fence. So mermaid's pendant would be item_mermaids_pendant. This does not need to be identical to the folder but it is recommend to keep names consistant. A hats subfolder for a hat is a folder that contains these files: Weapons are 16x16 and can be added via Json Assets through the Weapons folder. They have an alternative id, which is id_(o for normal objects)_(id number). For a more in depth FAQ visit this link. Currently, Json Assets supports the following types of items: Crops Fruit Trees Recipes Craftables (16x16) Big-Craftables (16x32) Hats (20x80) Weapons (16x16) Shirts & Pants Boots (16x16) Tailoring Recipes Fences Did you completely delete the old mod, then unzip the new version instead of overwriting? [SMAPI] - Json Assets 1.7.5 because it's no longer compatible. This is intentional, not a bug, and will not be fixed.". This is a community to discuss Stardew Valley Expanded, an expansive mod by FlashShifter for ConcernedApe's Stardew Valley. This makes it harder to track down the culprit but it means the same thing. Vanilla. Default color for pants is. Farmer Family Recipes - Specialty Jams and Jellies <br><br> , , ; , . Fences are 48x352 and can be added via Json Assets through the Fences folder. Crops can have 2-5 phases, and the numbers in phases refer to how many days a plant spends in that phase. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. If you're looking to expand the vanilla giant crop offering you'll need to use More Giant Crops. The last time I had this error, I deleted all the . I also highly recommend looking up preexisting content packs for further examples: Json Assets is a great tool if you want to add one of the above objects, but there are other frameworks out there that pair well with Json Assets: There are nine main folders you are likely to see when downloading Json Asset content packs: You will also see a manifest.json for SMAPI to read (see content packs on the wiki). Valid vanilla entries are: Who you can purchase the hat from. An object subfolder for a recipe is a folder that contains these files: Hats are 20x80 and can be added through a Hats folder. If you exclude an NPC from the gift taste, their reaction will default to Neutral. I didn't realize that Jodi is that small. This is the preview image of the pants that appears in the players inventory. Maximum number of hit points the fence has before it breaks. I wonder if it has happened to you as well and if you could help me resolve this problem. Currently, Json Assets supports the following types of items: Examples of how to set up all types of objects can be found in the PPJA Resource Collection. Unlike CFR, each frame of the machine will need to be it's own image. Pants are 192x688 and can be added via Json Assets through the Pants folder. at JsonAssets.Overrides.ObjectPatches.LoadDisplayName_Prefix(Object __instance, String& __result) in C:\Programming\StardewValley\ModSource\JsonAssets\Overrides\ObjectPatches.cs:line 86 Who you can purchase the recipe from. The Sound Bank ID (Name) that is heard when the fence is placed. GamingInfinite, Dec 23, 2019 #1 If you're a player, see the Nexus page instead. Should I completely uninstall all my mods, SMAPI included, and reinstall to see if that works? No one got the reference in the wild, but I'm really Poster I drew! TwT. You can have less or more than 8 big-craftable just keep in mind to bump each number down one. This block determines the chance to get multiple crops. info. LimeJolt. if that ain't it then it's a mod that uses Json Assets [JA] like crops for example. Even the old zip file. IMPORTANT: This mod is not compatible with SVE. All hats are purchaseable through hat mouse. Imgur. If you're asking for help with this your log will be large, which can reduce the chances of people being able to help because it may not load. You can find a list of known Sound Bank ID. Solution: There is something missing from the recipe. Giant crops are 48x64. "You should always use the __SpriteTilesheet tokens for Target because of the expanded tilesheet stuff. Bug has me re-living the same day over and over Press J to jump to the feed. This does not need to be identical to the folder but it is recommend to keep names consistant. Technical details: System.ArgumentNullException: Value cannot be null. [Content Patcher] Patch error: Stardew Valley Expanded > Load Data\Events\LostWoods has a FromFile which matches non-existent file 'assets\XNBs\LostWoods.xnb'. Valid entries are: How much you can purchase the recipe for. JA starts numbering its trees at ID 10, and the first sprites are placed at 0,800. But I'm hoping if someone can tell me. How many of the product does the recipe produce. Does anyone have a fix? Starting with big-craftble, big-craftable-2 big-craftable-3 and so on. I needed to update content patcher, and extracted the files in the download folder, deleted the old files, then copied/pasted into the mods folder.for some unknown reason, it registered it as the previous version too. I managed to fix that but now it shows me this: [Content Patcher] Mod crashed when loading asset 'Maps\Shed'. (string) The name of the Item that is to be put on the left slot for the recipe. The left portion of the image (96x672) is for male characters. You can see a list of context tags under Content/Data/ObjectInformation An alternative way to check a pre-exisiting items context tags is "Typing in debug listtags into SMAPI [will] print out all of the context tags for that item." Double-click Stardew Valley .exe (on Windows) or StardewValley-original (on Linux/macOS). (string) The item for the right slot must have this ContextTag for the Forge recipe to Work. If you have SDV installed, uninstall my mod and just spawn the items in with the spawner.. A big craftable subfolder is a folder with these files: The big-craftable.json contains these fields: Big Craftables do not support gift tastes. Valid vanilla entries are: How much you can purchase the weapon for. You will need to use the Mail Framework Mod to send cooking recipes. Note: You cannot send cooking recipes via Content Patcher. I'd mega appreciate it if someone could help out. Seasons must be in lowercase and in quotation marks, so if you want to make your crop last all year, you'd put in "spring", "summer", "fall", "winter". By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A pants subfolder is a folder that contains these files: Pants to do not support gift tastes. I've encountered an error where When I boot up SMAPI, everything loads up fine and the game starts, but after the normal loadup text ends, I get: [Json Assets] Loading stuff early (loading). Example packs are listed above and should be used as a reference. How far the enemy will be pushed back from the player after being hit with this weapon. A tag already exists with the provided branch name. JsonAssets supports name localization without the need for a seperate or different download. Im new here and I wanted to launch stardew valley expanded but an error message has pop in Smapi. Solution: The sprite is too big. You can delete unused fields within GiftTastes. 15:15:16 ERROR SMAPI - [CP] Stardew Valley Expanded because it contains files, but none of them are manifest.json. Valid vanilla entries are: Edibility is for health, energy is calculated by the game. Edit: I just remembered I first started noticing this shortly after I first used commands in SMAPI. Season must be in lowercase and in quotation marks. after coming back to play modded stardew I had to update a lot of my mods, and decided to try to make a clean slate and get the required version of mods I need for the version of stardew (1.5.4) I'm playing. Underneath the male portion of the image, there is a 16x16 square in the bottom left corner. Is there any other program like this that works with 1.4 and that Json clothing/hat content packs? Choose download type. Unexpected pregnancy? Content Patcher can use Json Assets as tokens. From what I can tell, the only change in game is that all SVE items are replaced with weeds. I'll try it out, I appreciate the help, I'll let you know if that resolves it at JsonAssets.Mod.Entry (IModHelper helper) at StardewModdingAPI.Framework.SCore.LoadMods (IModMetadata [] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) [00:22:25 DEBUG SMAPI] Json Assets uses deprecated code (IContentHelper.AssetLoaders) and will break in the upcoming SMAPI 4.0.0. [SMAPI] - Stardew Valley Expanded 1.12.18 because it needs the 'Json Assets' mod, which couldn't be loaded. I've been trying for about a week to get it to run, and I see that multiple other people commented about the same error on the Json Assests mod Nexus comments page a short while ago that states: This is the link to the log, and it does have something about essential oil there and that it was added by 2 different mods, but other than that the only error and the error that is killing the entire thing is one where it's trying to read the JSON assets override file and its not working. Valid vanilla entries are: Depending on the weapon set this to one of the following: The minimum number of damage points an enemy hit with this weapon will receive. It is not recommended to make regrowable crops have a giant variant as once they become giant and are harvested they will not replant themselves. The seed name of the crop. You can use either the item ID or the name of the object. Solution: There is something wrong with the JSON. Press question mark to learn the rest of the keyboard shortcuts. This is caused by not installing a dependency or typing in an item ID/Name wrong. It does not matter where you put it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What? SMAPI will use the default asset instead. "Terminal List" painting. Make sure to list the Json Assets pack as a dependency in your manifest. If the game doesn't work either, see game doesn't launch. Can you please share your full log with us? This does not need to be identical to the folder but it is recommend to keep names consistant. Besides reminding players to install it first, it'll also add your content pack to the list on the Json Asset page. Below is a bit more about item tag names from Mr. Podunkian. The only mods I have are SVE and the necessary mods to run it. In this example it's the Berries crop.json on line 8. It currently supports crafting recipes, crops (including giant crops), fruit trees, big craftables, hats, weapons, clothing, and boots. Vanilla. A shirt subfolder is a folder that contains these files: female.png and male.png can be identical sprites. "Search Baron / Search Marquis" HELP HOW TO REMOVE? If you add. Add specific install steps in your mod description to help players: When editing the Nexus page, add Json Assets under 'Requirements'. See content packs on the wiki for general You can read a JSON file from a content pack folder into a data model ( YourDataModel in the example below) using ReadJsonFile. (some of the Content Patcher versions replace hats I'd like to keep.) The name you would like your shirt to have. (Multiplayer isn't supported on mobile). This documentation is for modders. how does getting the kittenfish work? Minimum number of crops you will get per harvest. Run the game using SMAPI. Open your game folder. This will correspond to a folder with the same name in. YourDataModel data = contentPack.ReadJsonFile<YourDataFile> ("content.json"); Write a JSON file Typing in debug listtags into SMAPI [will] print out all of the context tags for that item. You can find more information about manifest in general here. (Courtesy of minervamaga). Shirts added this way will also not show up in the character creation screen. For inedibile items, set to -300. JavaScript is disabled. The object.png is used to show how it will appear in the crafting menu, hotbar, and the player holding the fence. I'm trying my hand at modding for the first time. Cannot retrieve contributors at this time. (See Context Tags Section). Install Install the latest version of SMAPI, SpaceCore , and Expanded Preconditions Utility . This is an optional feature and not required for a content pack to work. The chance the weapon will land a critical hit. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Shirts are 8x32 and can be added via Json Assets through the Shirts folder. Typically crop name + seeds or starter. [SMAPI] - Stardew Valley Expanded 1.14.16 because it needs the 'Json Assets' mod, which couldn't be loaded. at Netcode.NetList`2.get_Item (Int32 index) in stardewvalley\Farmer\Netcode\NetList.cs:line 22. at JsonAssets.Mod.FixContextList (NetStringList tags) in C:\Programming\StardewValley . Here is a preview of the folder contents The maximum number of damage points an enemy hit with this weapon will receive. Start Stardew Valley with Natural Color by clicking on "Natural Color - Launcher.bat", if everything works fine, you will see a small text appear in the upper left corner of your screen when the game starts

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