mesa vulkan drivers windows


nouveau/nir: Implement mul_zero_wins behavior for use_legacy_math_rules. after loading, with ACO on RX 5700 XT, turnip: bad gmem rendering with PUBG mobile on angle, Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0, gen9atom gpu hang on dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1, bad memory managment on panfrost RK3399 - cannot alocate more ram - fury unleashed, radv,aco: Regression with global atomics with negative offsets, docs: Note EGL enum allocation for EGL_EXT_present_opaque, glx/kopper: Wire up a way for SwapBuffers to fail, wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes. Over the summer were various stories how the Intel Arc Graphics with OpenGL on Windows wasn't in the best of shape with Intel focusing on newer Direct3D 12 support. For the DDX driver (which provides 2D acceleration in Xorg), install the xf86-video-amdgpu package. ci/freedreno: Update a630 s8 resolve xfails. r600: Fix userspace pointer support for evergreen compute. ir3: Use non-persp interpolation when appropriate for interpolateAtOffset. See Intels pvr: Use common vk_buffer implementation. A recent version of Mesa with the updated svga Gallium driver. clean-ups in lp_bld_const.c, llvmpipe: asst. LLVM<->Clang linking match has been upstreamed in 22.2.2. High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. The most important components you'll need for developing Vulkan applications on Linux are the Vulkan loader, validation layers, and a couple of command-line utilities to test whether your machine is Vulkan-capable: sudo apt install vulkan-tools or sudo dnf install vulkan-tools: Command-line utilities, most importantly vulkaninfo and vkcube. radv: Skip setting empty index buffers to avoid hang. radv: Dont check if we need to copy immutable samplers for non push templates. These have been removed from the Mesa source tree and ci: Terminate capture-devcoredump before tarring up artifacts. NVIDIA. clean-ups in lp_setup_tri.c, lp_setup_rect.c, llvmpipe: whitespace clean-ups in lp_rast.h, llvmpipe: minor whitespace/formatting cleanups in lp_state_setup.h, llvmpipe: minor clean-ups in lp_state_fs_analysis.c, llvmpipe: asst. profiles file. amd/common: Disable DCC retile modifiers on RDNA1, nv50/ir: fix scope of memory ops on ampere, nv50/ir: fix ALD/AST where address comes from AL2P, radv: fix memory leak of descriptor set layout, radv: consolidate descriptor set buffer counts, radv: implement disjoint memory for multiplane images, dzn: Skip binding entries with zero descriptors, dzn: Make sure sampler heaps dont contain more than 2048 samplers, microsoft/compiler: Add a dunmmy SV_SampleIndex when needed, microsoft/spirv_to_dxil: Allow forcing per-sample shading, dzn: Pass the right type to CreateCommandList() in the reset path, ci/windows: Add a variable to globally disable jobs using windows runners, dzn: Use core helpers to fill physical device features/properties, d3d12: Move the D3D12ResourceState code to the gallium driver, ci/windows: Split the windows-related tests, dzn: Add support for EXT_vertex_attribute_divisor, dzn: Rename a bunch of dzn_descriptor_set helpers, dzn: Pass layout objects to various dzn_descriptor_set_ptr_xxx helpers, dzn: Split the write desc helpers in two halves, dzn: Add support for KHR_descriptor_update_template, microsoft/spirv_to_dxil: Add a draw_id field to vertex_runtime_data, dzn: Simplify the triangle_fan_rewrite_index shader, dzn: Update the draw_id sysval when issuing indirect draws, dzn: Advertise KHR_shader_draw_parameters, dzn: Pass an image view to dzn_cmd_buffer_clear_attachment(), dzn: Set MAX_RTS to D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT, dzn: Move all render-related states to a substruct, dzn: Inline dzn_cmd_buffer_clear_attachments(), dzn: Allow multiDrawIndirect and drawIndirectFirstInstance, dzn: Add missing VKAPI_{ATTR,CALL} specifiers to BeginCommandBuffer(), dzn: Pass the dzn_event pointer to _mesa_hash_table_insert(), dzn: Fix the STATIC_ASSERT() in dzn_meta_blits_get_context(), vulkan/wsi: Make wsi_win32_surface_get_capabilities() return the current extent, dzn: Fix dzn_cmd_buffer_collect_queries(), microsoft/spirv_to_dxil: Fix push_constants type declaration, microsoft/spirv_to_dxil: Fix the push_constant UBO size calculation, dzn: Emit missing transition barriers for rendering attachments, microsoft/compiler: Make sure all SV_Position components are written, microsoft/spirv_to_dxil: Extract NIR passes out of spirv_to_dxil(), microsoft/spirv_to_dxil: Constify the descriptor binding mapping fields, microsoft/compiler: Make input_mappings immune to driver_location holes, microsoft/spirv_to_dxil: Remove dead IO vars at the end of dxil_spirv_nir_passes(), microsoft/spirv_to_dxil: Add a linking helper, microsoft/compiler: Allow vulkan users to handle varyings linking, dzn: Fix unitialized var access in dzn_meta_compile_shader(), microsoft/spirv_to_dxil: Let spirv_to_dxil() handle the linking, microsoft/compiler: Drop the auto_link parameter passed to nir_to_dxil(), dzn: Drop an unused argument passed to dzn_graphics_pipeline_translate_vi(), nir: Fix flat new_var assignment in create_new_io_vars(), microsoft/compiler: Pick a type that matches interpolation mode for structs, microsoft/compiler: Truncate function names when needed, vulkan/util: Fill VkPhysicalDeviceIDProperties::deviceNodeMask, spirv: Add a dst/src type to image deref loads/stores coming from OpAtomic{Load,Store}, microsoft/compiler: Images are no longer reprensented by uniform vars, microsoft/compiler: Set typed_uav_load_additional_formats when appropriate, microsoft/compiler: s/assert()/unreachable()/ in emit_intrinsic(), microsoft/compiler: Support load_sample_id_no_per_sample, dzn: Decorrelate external image info and external image properties, dzn: Add a dummy GetDeviceGroupPeerMemoryFeatures(), dzn: Add a dummy GetImageSparseMemoryRequirements2(), dzn: Add dummy {Create,Destroy}SamplerYcbcrConversion() implementations, dzn: Check that no export is requested in the memory allocation path, dzn: Lower alignment requirements when allocating buffers or single-sample images, dzn: Add a dzn_desc_type_has_sampler() helper, dzn: Implement GetDescriptorSetLayoutSupport(), dzn: Vulkan 1.1 wants maxPerSetDescriptors >= 1024, dzn: Prepare support for pipeline variants, dzn: Support dynamic depth testing parameters properly, ci/windows: Allow skipping deqp tests if we have to, ci/windows: Add dEQP-VK.dynamic_state. intel/compiler: Fix uncompaction of signed word immediates on Tigerlake, intel: Set a more useful fake devinfo->gtt_size in no-hw mode, intel/compiler: Fix A64 header construction with a uniform address, iris: Update comment about 2GB dynamic state range, iris: Use PIPE_* defines rather than ones from main/config.h, crocus: Use PIPE_* defines rather than ones from main/config.h, intel/compiler: Stop including src/mesa/main/config.h, intel/compiler: Fix brw_gfx_ver_enum.h to be a proper header file. ac/nir/ngg: Add mesh shader workgroup index. Website, NVIDIA GPUs (GeForce 5 / FX and later). llvmpipe: add user memory resources to the debug global list. nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. intel/tools: Stop mallocing device info in i965_disasm, intel/compiler: Move opcode_desc handling to a separate header, intel/compiler: Introduce a new brw_isa_info structure, intel/compiler: Remove use of thread_local for opcode tables, intel/compiler: Convert brw_eu.cpp back to brw_eu.c, intel/compiler: Handle split-sends in EOT high-register pinning case, intel/fs: Opportunistically split SEND message payloads, intel/compiler: Avoid copy propagating large registers into EOT messages, intel/compiler: Dont set SBID on EOT send messages, mesa: Mark render-to-texture as unsafe if theres no pipe_resource, intel/eu: Handle compaction when inserting validation errors, intel/eu: Fix XeHP register region validation for hstride == 0, intel/eu: Clarify spec citations for XeHP region restrictions, intel/eu: Mark header present in URB memory fences on XeHP, intel/compiler: Lower FIND_[LAST_]LIVE_CHANNEL in IR on Gfx8+, intel/compiler: Delete unused Gfx8+ code in brw_find_live_channel(), iris: Use linear for exported resources if we cant convey tiling, iris: Delete unused iris_screen::aperture_bytes field, crocus: Fix memory leaks on iris_resource_create failure paths, radv: Enable rt primitive culling for spirv2nir, ci: Always install glslangValidator for build jobs, radv: Format radv_acceleration_structure.c, radv: Build accaleration structures using LBVH, radv: Clean up the accel-struct build shaders, radv: Fix lowering ignore_ray_intersection, radv: Copy shader modules to avoid use after free, radv/radix_sort: Add missing entry points, radv/radix_sort: Make variable names consistent, radv: Use the entire morton code as sort key, ac/nir: Do not set cursor in try_extract_additions, radv: Move RADV_RT_STAGE_BITS to radv_private.h, radv: Treat rt stages like compute stages, nir: Add a ray launch size addr intrinsic, radv: Allow indirect dispatches without bo, radv: Implement vkCmdTraceRaysIndirectKHR, radv: Allow radv_fill_buffer to work with VAs only, radv: Use radv_fill_buffer for accel struct builds, Revert radv: Make fill_buffer_shader non-static, radv: Replace nir_vector_extract with nir_channel, radv/ci: Skip slow/crashing ray tracing tests, radv: Ignore transformOffset if transformData is 0, vulkan: Use the correct enum in vk_buffer, radv: Add and use radv_cp_dma_wait_for_stages, radv: Some acceleration structure cleanups, radv: Require an alignment of 64 for accel structs, radv: Fix the accel struct size calculation, radv: Add accel struct queries for maintenance1, radv: ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR, radv: PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY, nir: Handle ray_launch_size_addr in opt_preamble, radv: Advertise VK_KHR_ray_tracing_maintenance1, nir,spirv: Preserve inbounds access information, nir/nir_lower_io: Optimize 32-bit inbounds access, radv: Introduce an enum for the any hit status, radv: Use nir_test_mask instead of i2b(iand), nir: Use nir_test_mask instead of i2b(iand), d3d12: Use nir_test_mask instead of i2b(iand), intel: Use nir_test_mask instead of i2b(iand), microsoft: Use nir_test_mask instead of i2b(iand), dozen: Use nir_test_mask instead of i2b(iand), radv: Skip pipeline_no_null_shaders_flag tests, radv: Fix acceleration structure size queries, radv: Use a global address for ray_launch_size, radv: Only set rt stack size for dynamic stacks, vulkan: Common vk_format_get_component_bits, nir: Add a common gen_rect_vertices implementation, aco: Remove dead nir_intrinsic_load_vertex_id case, util/format: Use an explicit length for the descs, util/format: Assert that formats are valid, util/format: Remove format desc null checks, gallium/tests: Remove format desc null checks, radv: Add meta saving/restoring for predicating, radv: Fix out of bounds access in RTPSO creation, vulkan: Fix descriptor set layout allocation scope, vulkan: Handle descriptor set layout alloc fails, radv: Fix stack size calculation with stage ids, util/u_debug: Use initialized instead of first, etnaviv: dont halve max_instructions for GC400, Revert egl/wayland: deprecate drm_handle_format() and drm_handle_capabilities(), anv: use shadow surface for stencil input attachment on gfx7, intel/fs: require memory fence commit bit on Gfx9, anv/intel: add a new debug flag for stalling after every draw/dispatch, anv: allow getting the address of the beginning of the batch, anv: implement VK_EXT_primitives_generated_query, nir/divergence: handle load_global_block_intel, intel: fixup number of threads per EU on XeHP, anv: fix acceleration structure descriptor template writes, anv: skip acceleration structure in binding table emission, anv: reemit 3DSTATE_STREAMOUT after memcpy, anv: fix clflush usage on utrace copy batch, vulkan/runtime: 0-out pipeline cache object, iris: use new kernel uAPI to compute video memory, anv: fix invalid utrace memcpy l3 config on gfx < 11, anv: reset all dynamic state after secondary execution, anv: add missing logic op set in pipeline dyn state, anv: never emit 3DSTATE_CPS in the pipeline batch, anv: dont emit 3DSTATE_STREAMOUT in pipeline batch, anv: dont emit 3DSTATE_WM in pipeline batch, anv: dont emit 3DSTATE_BLEND_STATE_POINTERS in pipeline batch, anv: dont emit 3DSTATE_DEPTH_BOUNDS in pipeline batch, anv: dont emit 3DSTATE_VF_TOPOLOGY in pipeline batch, nir/cf: return cursor after insertion of cf_list, nir/lower_shader_calls: dont use nop instructions as cursors, nir/lower_shader_calls: dont insert code after break/continue, nir/lower_shader_calls: put inserted instructions into a dummy block, anv: fix primitives generated queries values, intel/perf: add support for new opcodes in code generation, intel/perf: add support for dualsubslice count variable, intel/perf: add support for GtSlice/GtSliceXDualsubsliceY variables, intel/perf: add support new variable counting the number of EUs in slice0-3, intel/perf: add new layout for Gfx12.5 products, intel/perf: disable sseu setting on Gfx12.5+, intel/perf: deal with OA reports timestamp values on DG2, u_trace/anv/iris: drop cs argument for recording traces, intel/disasm: add missing handling of <1;1,0>, util/perf: add options to enable/disable tracepoints, anv: move internal RT shaders to the internal cache, nir/divergence: handle load_scratch_base_ptr, nir/divergence: handle load_ray_num_dss_rt_stacks_intel, anv: dont expose EXT_border_color_swizzle on gfx7, intel/validator: validate dst/src types against devinfo support, vulkan/wsi: fix crash with debug names on swapchain, intel/dev: add a helper to update memory info, intel/dev: add a fallback when memory regions are not available, anv: limit RT writes to number of color outputs, anv: disable perf queries on non RCS engines, anv: make apply_pipeline_layout/compute_push_layout visible to NIR debug, anv: silence border color swizzle debug message, clc: add new feature options for intel_clc, intel/clc: enable fp16 & subgroups for GRL, anv: disable non uniform indexing of UBOs, anv: remove device features handling now in runtime, anv: use the right helper to invalidate memory, intel/fs: make sure memory writes have landed for thread dispatch, intel/nir: temporarly disable opt_uniform_atomics for RT/CL, anv/utrace: use a bo pool for utrace buffers, intel/fs: ray query fix for global address, nir/serialize: restore ray query variables, isl: add new helper for format component compatibility, anv: track if images can be fast clear with non-zero color, anv: move gfx12+ CCS_E clear color restriction, anv: deal with isl format swizzles for buffer views, anv: validate image view lowered storage formats for storage, anv: add a comment about handling buffer view swizzles on gfx7, intel: protect against empty invalidate ranges, spirv: switch to uint64 for rayquery internal type, anv: ensure tile flush before streamout writes.

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mesa vulkan drivers windows